AI Insights · Timothy · July 2025
Top io Games on Android in Finland: Q2 2025 Performance
Explore the performance of the top io games on Android in Finland during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the performance of top io games on the Android platform in Finland showcased diverse trends in downloads, revenue, and active user engagement. Here's a closer look at how these games fared.
Paper.io 2 from VOODOO saw its weekly downloads peak at 988K in early June, followed by a slight decline towards the end of the quarter. Revenue fluctuated, with a notable increase reaching $33K in late June. Active users demonstrated a significant upward trajectory, peaking at 7.8K before a decline to 5.7K by the end of the quarter.
Snake Rivals - Fun Snake Game by Supersolid experienced a steady revenue stream, peaking at $27K in early May. Downloads remained relatively stable, with a slight increase towards the end of the quarter. Active user numbers showed minor fluctuations, maintaining around 50K.
Snake.io - Fun Snake .io Games from Kooapps Games witnessed consistent weekly downloads, peaking at 773K at the start of the quarter. Revenue saw an impressive spike to $42K in mid-May. Active users remained steady throughout the quarter, hovering around 3.6K.
Snake Clash! by Supercent, Inc. recorded a strong performance in downloads, peaking at 1.3M towards the end of June. Revenue was relatively stable, with a peak of $20K in late March. Active users showed a robust presence, climbing to 9.1K by quarter's end.
State.io — Conquer the World from CASUAL AZUR GAMES saw a gradual increase in downloads, with a significant rise to 314K in the final week of June. Revenue showed a notable peak of $28K at the end of the quarter. Active users also saw a resurgence, ending the quarter at 1.2K.
These insights are based on data from Sensor Tower, where more comprehensive analytics can be explored for a deeper understanding of these trends.